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OpenGL nurbs



Hello,
    Does anyone have experience with OpenGL Nurbs?  I'm trying to figure it
out, and its giving me a bit of a run for my money...

I'm trying to modify the redbook example so it can do mesh lager than 4x4.
I set the z axis to zero for the entire matrix. The graphic I get when I
increase the size is not flat, in fact it is not nearly correct.

Anyway, my apologies for being off topic. I'm just not finding anything
helpful on the web...

Thanks,
Anthony

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